Microsoft Flight Simulator 2020 - Review
(PC and Xbox Series X Game, 2020/2021)
At the age of fifty-four it could be argued that if you haven’t already tried something then there’s a fairly strong probability that you aren’t going to. I have never made a bungee jump and, given my fear of heights, I would bet my mortgage that I never will. Eaten Brussels sprouts? Nope, not a chance and that won’t be happening any time soon either! I've also never been skiing and, although I suspect I would probably really enjoy it, a fear of returning home in several pieces means that I don't see myself hitting the slopes any time soon.
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Something else that was on the list; I had never played a flight simulator. Having been a gamer on multiple platforms for fifty odd years, that seemed a strange gap on the C.V. (unless you count ‘Airplane’ on the Vic 20, which if we are being fair, probably doesn’t qualify). However my curiosity was aroused having seen a number of Microsoft Flight Simulator 2020 videos that kept popping up in my Facebook and YouTube feeds. I couldn’t help but notice that it looked rather impressive. I found myself searching out more videos and then, before I knew it, I had purchased an Xbox Series X and it was the first title that I downloaded using the Game Pass.
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I should start by clarifying that this isn’t really a game. Don’t get me wrong, it is hugely fun, but there is no score and not really any formal progression, unless you count collecting the achievements and the completion of the training missions, which do grade you. But those seeking arcade thrills such as barrel rolls or air-to-air combat would be best served by looking elsewhere, as the vast majority of the title is a simulation, plain and simple.
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But oh my, what a simulation. This piece of software has single handedly redefined the term ‘open-world’. Microsoft Flight Simulator 2020 didn't just make me say “wow”; it unhinged my brain and made me collapse into my tea gibbering quietly, because it is utterly and truly astonishing. Not only is it a wonderfully complex, detailed and accurate flight simulation with a plentiful and diverse selection of aircraft to master, but (and this is the thing that makes your brain melt completely) you can explore the whole world, mapped, accurately, and in 3D. I'll say that again. THE. WHOLE. WORLD. Using data from Bing Maps, Microsoft Azure’s artificial intelligence waves a magic-wand and transforms two-dimensional images into remarkable three-dimensional representations of the features of the entire planet. This includes thirty-seven thousand real-world airports, over two million cities and towns, one and a half billion buildings and two trillion trees. The scale, definition, detail and accuracy are utterly incredible, as are the enormously impressive redraw distances which the Xbox handles effortlessly, with virtually no obvious graphical stutter as it throws around the enormously complex landscapes with apparent ease, even in the most built up areas. The game includes realistic weather (you can choose your conditions or opt for ‘live’ weather), has water flow driven by wind direction, accurate road mapping with traffic visible from the air, and even realistic wildlife that can be found and viewed from ground level, including: flamingos, geese, elephants, giraffes, rhinoceroses, hippopotamuses and both brown and grizzly bears. But despite having the wonders of the entire world reproduced in magnificent detail as your playground, the first flight that everyone takes invariably involves locating and crashing into their own house!
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But we are getting ahead of ourselves, as before you get to explore you need to learn how to fly. Granted, there is nothing stopping you from jumping in head first and having a go, but in truth there is an awful lot going on with many controls and displays to learn and understand, so it is probably best to do what I did and start off with the flight training missions. These ease you in gently and are paced well. The first one starts with you already airborne and teaches the in-flight controls; I found the learning curve pitched just right and quickly grew more proficient and confident. Before long you are learning the basics of take-off, landing, and navigation and soon you will feel equipped to dive into the simulation properly, though initially I did find myself coming back to the training missions for a refresh quite frequently as there is a lot to remember. The only criticism I would offer regarding the training is that the majority takes place in single-seater propeller driven aircraft. When you come to don the Pilot’s hat in some of the larger airliners such as the Airbus A320neo or the Boeing 747-8 Intercontinental, you are confronted with an awful lot that you haven’t been taught, leaving you having to pretty much try and figure it out for yourself. There is certainly scope for some more advanced training modules to be included as a future update.
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Each aircraft is incredibly detailed and thankfully there are a huge number of ‘assist’ options to take care of a lot of the required actions. With the majority selected you don’t have to worry about much other than controlling engine power, direction, altitude and undercarriage (where necessary) and chatting to Air Traffic or Ground Control. You can even engage a full autopilot using L3 (on the Xbox controller), which will look after everything for you except take-off and landing. Piloting each aircraft can be as simple or as complex as you want it to be, if you want greater autonomy each of the aids can be individually turned off, but at this point it would be sensible to factor in some time to peruse YouTube to boost your learning. Many of the larger aircraft have dozens of individual displays and controls and a beginner would have zero chance of working it all out without help.
Once you start to feel more confident you can begin to explore the software properly. You can select a ‘discovery flight’, where you start already airborne, allowing you to fly over and around your choice of about thirty of the world’s most striking landmarks, reproduced in fabulous detail. These include cities such as New York, London, Paris, Rio de Janeiro and Sydney, or the spectacular scenery provided by the likes of Mount Everest, Mount Fuji, the Pennine Alps, the Egyptian Pyramids or Monument Valley. Alternatively you can choose one of a number of ‘Bush Flights’ which are timed point-to-point trips that also enable you to enjoy the landscape and scenery. There are ‘landing challenges’ to take on, pitting you against some of the more challenging approaches and landings to be found in the world, and then finally, when you are truly proficient, you have the ultimate open-world option of the World Map. ​
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In World Map mode you can customise your own flight plan by selecting your aircraft, choosing any departure and arrival airport and setting the time of day and conditions (which can be real-world or user defined). You can opt to start and finish on the runways, but for added realism you can select your specific departure and arrival gates, then taxi to and from the runways and even call Ground Control to refuel you, push you back, bring out steps or unload baggage. The experience is enhanced by the convincing dialogue with Air Traffic Control or Ground Control before, during and after each flight, which name-checks the relevant airports and even refers to your aircraft by your custom input identification and flight code. Once in the air you have a free reign to go anywhere and look at anything. Your right stick can be used to look around during the flight and you can choose from a variety of camera positions both outside the aircraft and inside the cockpit, where your view is completely adjustable and can be saved. When you choose an external view, your key flight information such as: heading, air-speed, altitude, engine power and flaps position can still be viewed on some handy on-screen displays (these are removed however during ‘active pause’ which, if you switch the camera to ‘drone mode’, allows you to capture some spectacular screenshots).
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The options are stunningly comprehensive and, once you are properly confident and want to test your stress levels further, there are dozens of ‘failures’ that can be selected to potentially occur during your flight. These can include failures of: panels, turbos, brakes, flaps and landing gear. You can also choose from fires, coolant leaks or even total engine failures. When setting your flight parameters you can set the percentage chance of each of the failures, which will occur in one of four selectable times: instantly, on takeoff, after a random time or when you reach a random altitude. It’s a brilliant twist on an already fabulous title, enabling the more experienced pilot to test their skills to the maximum.
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Each flight is made up of a number of stages including: take-off, cruise, descent, approach, final and taxi, and you have the opportunity to fast forward to any one of these once you are airborne. This is a particularly nice touch, allowing even the longest of flights to be condensed into a very playable and user-friendly little package.
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The only negatives I would report are that once you have completed a World Map flight there seems to be no way (for most aircraft) to re-fuel, program a new flight plan, taxi back out to the runway and carry on. This would be brilliant, enhancing the realism and allowing you to hop around the airports of the world, and the omission is one of the most common complaints I have found on the various dedicated message boards. Unfortunately the continuity is always broken, as you have to exit out and start again from the World Map menu. I guess there is nothing to stop you programming the next flight to start where the previous one ended, but the forced exit and return to the software front-end breaks the spell somewhat. On some of the larger airliners it is apparently possible to re-program your flight plan via the cockpit nav-log, but I have not yet mastered this. A simple way to access the World Map menu directly from the cockpit of all aircraft would definitely make life easier. The other criticism is that while the port from PC to Xbox has generally been done very well, the menu navigation is still based on mouse control (using the controller sticks for navigation and buttons for mouse clicks) which can feel a little cumbersome using a joypad. A mouse or keyboard plugged into the Xbox does make life easier.
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These are minor complaints however, as this is an utterly stunning title. Providing you are happy with the simulation aspect and the lack of arcade thrills and real progression, it is utterly magnificent. The visuals are glorious, the depth is unparalleled and the realism is spectacular. There just aren’t enough superlatives in the English language to even begin to convey just how jaw-droppingly impressive the whole package is and it is indisputably a ‘must-have’ title for anyone with a high spec P.C. or an Xbox Series X.
Although not really being my thing, I must confess that there aren't many titles in gaming history that have impressed me as much as Microsoft Flight Simulator 2020. It just goes to show; never say never. Maybe I will try sprouts after all...
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AG 13/02/2022
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© Words and pictures copyright grapeswriting.com
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The graphics are stunning
Water and tides are
affected by wind direction
Over one and a half billion buildings
are reproduced
The cockpit view from the Boeing
747-8 Intercontinental
Pull the camera back a little in ‘Active Pause’ mode and some crew will appear
The ground detail and re-draw
distances are phenomenal
Airports are reproduced in great detail
The cockpit of the Boeing 747-8 Intercontinental, most controls are operational
Search for “Fauna” and you can
go spotting wildlife
One of the discovery flights takes in
New york City
The cockpits of the larger airliners are phenominally detailed
Using ‘Active Pause’ allows the collection of stunning screenshots
Exploring Niagra Falls, Singapore and Tower Bridge and the Tower of London
You have complete control over your viewpoint and can look through the side windows if desired
And this is where I live...(it had to be done!)