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The Greatest Classic Game Ever - Part 1

In this new series Alan will attempt to answer the unanswerable question...

There are three certainties in life: death, taxes, and gamers being unable to agree on what makes a great game, hell - there are even people who think that Rise of the Robots was a quality title. When game polls are run for any system they invariably create discussion and plenty of disagreement. So you might imagine that my task of crowning the greatest classic game of all time after considering all console, computer and arcade games could be nigh on impossible. But I am going to have a jolly good go, using the combined might, knowledge and experience of the whole Pixel Addict editorial team, a bit of do-it-yourself democracy, some innovative scoring methods, a couple of spreadsheets, a few six-packs and late nights (remember kids - drinking isn’t big or clever), and when all that fails I may well resort to licking a finger and sticking it in the air.

Here’s the plan. Your editorial team have each selected their all-time top five classic games.

 

(What qualifies as a classic game? For the purposes of this exercise we have decided that it is anything released in the last century. So any release from 1999 and before is fine but anything after 2000 is ineligible. For those of you that care about such things, we are talking (more or less) about the 5th generation and backwards). 

This was supposed to be the easy part of the process but actually proved to be enormously difficult. It resulted in many last minute changes, but eventually we produced a starting list of 35 games. We were then locked in a room for several days (Ed – “don’t be dramatic Grapes, it was no more than eighteen hours...”) until we had argued the initial list down to an ultimate 16 finalists. This is where we join the process and the real fun starts. Those 16 have been drawn, in true cup style, into eight one-verses-one contests. Your editors will debate each match-up and will vote for a winner. Each contest will see one contender emerge, bloodied but victorious and ready to do battle again in the next round, while the loser will skulk away into the night, only warmed by the scant consolation that they were beaten by the better game.

The knockout phase will continue over a number of issues. We kick-off with the first half of the round of 16; the following month will see the concluding matches of the opening round, then we will decide the quarter finals and so on monthly until we crown the ultimate winner. At this point the other editors will drop to their knees in awe, laud me for finally providing a scientific answer to the ultimate question and will proceed to carry me shoulder high through the streets of Southampton. Or alternatively (and more probably) they will claim that the process was fundamentally flawed and will flounce out in an almighty strop if one of their original choices didn’t win. Not only that but the readers will email in their thousands (to alan@addict.media) politely explaining to me that we are completely clueless, we should have included [insert random dreadful game title here] and that we have no place being anywhere near a classic computing publication. But hey - it’s our magazine and it’s the best we could come up with, so you are going to have to make do. At the very least we have got you thinking and that in itself is no bad thing...

So without further ado (drum roll please) ladies and gentlemen, please put your hands together for the first contest of the evening...

 

Match 1: Lemmings vs. The Legend of Zelda

Given the elite nature of the games that made it this far it is inevitable that we will be creating some titanic battles and this is definitely one. Our first match-up sees the mighty Lemmings, the iconic 2D puzzler released in 1991 originally for the Commodore Amiga and then for various platforms, taking on The Legend of Zelda, the action-adventure game released for the NES in 1986 and then made available for various Nintendo consoles.

 

Both were groundbreaking and each clocked up enormous sales - 15 million for Lemmings and six and a half million for The Legend of Zelda. There can be no doubting Zelda’s credentials and this contest sparked furious debate, but with perhaps the first shock result of the competition, Lemmings edged a tight match 4-3 and sneaks into the last eight.

Match 2: Wipeout 2097 vs. Worms

Wipeout 2097 was the 1996 sequel to Wipeout; the 1995 Sony PlayStation anti-gravity racing game, and managed to improve almost everything. The rough edges of the original were smoothed and the craft were far more controllable. Add a great selection of tracks, collectable weapons, shields and boosts and you have a fabulously fun and well-rounded experience.

 

Worms was released just a year earlier, originally for the Commodore Amiga and then ported onto many other platforms. It offered turn-based combat game play, with up to four teams of four worms doing battle on randomly generated 2D landscapes using a variety of weapons. The game allowed multiplayer matches for up to 16 players. Match time was controlled by an ever-rising water level, perhaps making it an early example of a battle royale game. The concept was straightforward but it was brilliantly executed and enormous fun. Although only released a year earleir than Wipeout 2097, Worms appears to be several generations older. The game has clearly found a way into our team’s hearts though, as Worms wrapped up a comfortable 5-2 victory to see it into the next round.     

Match 3: Final Fantasy 7 vs. Tetris

Final Fantasy 7 was released in 1997 for the Sony PlayStation. It was the first instalment in the role-playing Final Fantasy series to be produced in full 3D. It received universally high praise and was lauded as a landmark title. It is credited with single-handedly boosting sales of the Sony PlayStation and for increasing the popularity of Japanese role-playing games worldwide.

 

Tetris was a simple block puzzle game produced in 1984. It reached Europe in 1986 and its popularity went stratospheric when it was bundled with the Nintendo Game Boy in 1989. It might be simple but it is hugely addictive and you will find it listed as one of the top three best selling games of all time, just behind Minecraft and Grand Theft Auto V.

 

This match-up caused considerable debate before Tetris chalked up a convincing and somewhat surprising 5-2 win, ensuring progression to the quarter finals. 

Match 4: Pac-mania vs. Resident Evil

Our final match up sees Pac-mania; Namco’s 1987 update on the Pac Man genre, do battle with Capcom’s Resident Evil. Pac-mania saw the bones of a traditional Pac Man game transported into an isometric environment with the player having the new ability to jump. It also introduced additional ghosts, one of whom could also jump, giving gameplay a whole new dimension. The game was released for the arcades and later ported to multiple systems.

 

Resident Evil was released in 1996, originally for the Sony PlayStation and later for other systems including the Sega Saturn, Microsoft Windows and the Nintendo DS. The game defined an entirely new genre, that of survival horror. Despite a few obvious flaws, it was predominantly magnificent and genuinely scary, becoming Capcom’s highest selling debut game (the original version and the Director’s cut sold in excess of five million copies).

 

This was the most one sided contest of this round, with Resident Evil chalking up an easy 6-1 win and marching straight into the final eight.   

That concludes the first half of the matches in the round of the last 16. Some fabulous games have made it through and some almost as equally impressive titles find themselves packing their bags for the long walk home. Next month will see the conclusion of this round, where the final eight contestants will do battle for a place in the quarter finals, with the likes of Space Invaders, Street Fighter II, Doom and Super Mario World entering the fray. How will they fare? Has your favourite made the cut this time around? Will it next month? There is only one way to find out... so I’ll see you then!

The Greatest Classic Game Ever - Part 2

Alan attempts to answer the unanswerable question...

Have you ever pondered the impossible? Do ghosts exist? What is the meaning of life? Why the hell do they put those gherkin things in a MacDonald’s burger? I will add one more to the list. It has become my mission to answer the question: What is the greatest classic game of all time?

I can’t do it on my own of course; I have roped in the entire Pixel Addict editorial team and will be using their combined experience and knowledge to find the answer. I am also now in possession of six contracts, signed in blood, in which they promise to be dispassionate, objective and fair. (Ed - “And then to vote for Lemmings as the winner?”) (Grapes - “shush – I am trying to exude an aura of scientific professionalism..!”).

Ahem. Where was I? Oh yes – so, how does it all work? We started out by each selecting our top five classic games (anything released before 2000 qualified). That gave us an initial list of 35 games. That 35 became 16 following a particularly late night, a heap of chicken madras and more than a few heated arguments. Those 16 were then drawn into eight one-versus-one contests, with each to be decided by a debate followed by an editors’ vote. For each matchup the game receiving the most votes wins the honour of doing it all again in the next round. Last month saw Lemmings, Resident Evil, Tetris and Worms emerge triumphantly from the first four matches of the round of sixteen, while Final Fantasy VII, Pac-mania, The Legend of Zelda and Wipeout 2097 were sent home adorned with nothing except the unwanted epitaph - close but no cigar.

This time around we see another eight titans of gaming history do battle, with the final four places in the quarter-finals at stake. Rounds will repeat monthly until we reach the final, at which point we will declare our winner and proclaim with supreme and totally misplaced confidence that we have identified the greatest classic game in the history of anything ever.

Of course you won’t agree. We already have barricades and automatic machine guns being erected to repel the hordes of angry gamers that I am sure will lay siege to our offices, unable to comprehend our failure to include Minesweeper, Strip Poker 2, Cindy’s Fashion World or whatever other abomination floats their boat. But I’m afraid that you will just have to suck it up, as that’s life. It’s all about opinions, and until that changes I’ll have to carry on picking the gherkins out of my burgers.

So without further ado, let us launch straight into the first contest of the evening...

Match 5: Space Invaders vs. Street Fighter II

Two absolute giants of the arcades are facing off in this first match up. In the red corner we have the Taito 1978 classic - Space Invaders, which is (perhaps after Pong) the most iconic title in video gaming history. Not only that but it is the great, great granddaddy of all the fabulous games that we enjoy today. It may be a simple black and white game (yes the original arcade games really were monochrome - the illusion of colour was provided by a tinted screen on the cabinets) but its beauty lies in the simplicity and tightness of the gameplay. It is still fantastically playable 44 years on and pretty damn testing with it - old-fashioned high-score chasing never gets dull.

 

In the blue corner however we have a real street fighter – Capcom’s Street Fighter ll to be precise. The one-on-one 2D fighting game released in 1991 reinvigorated the arcades and was a major reason for the success of the Super Nintendo Entertainment System. Not only that but it made two-player games trendy, special moves cool, gave rise to professional gaming tournaments and was almost single-handedly responsible for the explosion in the popularity of fighting games in the 1990s.

 

A titanic battle indeed and this one went right to the wire, but ultimately Street Fighter II took the honours with a perfectly timed Hadouken to claim a 4-3 victory. 

 

Match 6: Doom vs. Silent Hill

The huge matchups keep on coming and this one is a full-on scare-fest. Doom was ID Software’s 1993 masterpiece, pitting the player against various monsters and demons from hell. Following on from the platform laid by Wolfenstein, Doom took the idea and in true Spinal Tap style turned it up to 11. Responsible for the birth of the first person shooter genre, it also helped pioneer new technology such as 3D gaming and online networked multi-play. It was one of the first games to be given a Mature certificate due to the depictions of violence (Ed - “I can’t see why, now pass me that chainsaw..!”). It was controversial, groundbreaking and astonishingly good fun.

 

On the other hand, Silent Hill, Konami’s 1999 PlayStation survival horror game (and one of the first psychological horror titles), took scary and turned it up to terrifying. Gameplay saw the player exploring a monster infested town in search of their missing daughter. Because of technical problems with the redraw distance, a thick fog was added at a late stage in development to mask the issue. Rather than hindering the gameplay though, this turned out to be a masterstroke by creating an incredibly foreboding and claustrophobic atmosphere.

 

This was another match that created furious debate, but ultimately Doom edged the contest by a single vote, winning 4-3.      

 

Match 7: Command and Conquer Tiberian Sun vs. The Secret of Monkey Island

Personally this was the hardest choice for me in the whole round of 16, as I absolutely love both games and each had a place in my original all-time top five when this whole process began. Westwood Studios' Command and Conquer is one of the greatest real-time strategy series ever and the 1999 Tiberian Sun is a fabulous instalment. As a single player game it was great fun but if you add the online multiplayer experience it was close to perfection. Seemingly endless attacking and defensive strategies made this a must-have game for fans of the genre.

 

The Secret of Monkey Island is the 1990 adventure game that became the benchmark against which all other similar titles would be judged, literally for years. Originally published by LucasFilm Games for the Commodore Amiga (and subsequently for many other platforms) it is an utterly delightful jaunt with an innovative user interface, a terrific story and truly memorable and genuine humour.

 

Command and Conquer was a wonderful game (I voted for it out of loyalty as I had spent a larger percentage of my life playing it), but there can be no doubting the star quality of the original Monkey Island title and there is no way I would begrudge its 4-3 win in another tight battle.

 

Match 8: Sim City vs. Super Mario World

Sim City was developed by Will Wright and was originally released for the Commodore Amiga in 1989 and later for other platforms. It is an innovative and engrossing real time strategy game, but stood out by deviating from the arcade feel of other games of the time. The slow paced top-down city-building experience became incredibly popular, particularly with older gamers, and demonstrated the viability of the adult video game market. It sold over 2.3 million units and paved the way for the many strategy games that were to follow.

 

Perhaps surprisingly, Super Mario World was the only Mario title nominated by our team. Widely regarded as the most complete 2D Mario game (although Super Mario Bros 3 may have something to say about that) Super Mario World was released in 1990 for the Super Nintendo Entertainment System and later appeared on other Nintendo platforms. It has sold an astonishing 26.6 million units and sits at 30th in the list of the best selling games of all time.

 

This contest was a tough call as there was a lot of love for Sim City but in the end Super Mario World edged a tight match 4-3 to claim the final spot in the quarter-finals.

 

So now we have our last eight. We have already witnessed some epic contests, many of which could have gone either way. In the next issue the matches will only get tighter as we will see all the quarter-finalists fight to the death with the participants aiming for a prestigious place in the final four. Is your favourite still in the mix? Will it make the semi-finals? I’ll see you next month to find out...

The Greatest Classic Game Ever - Part 3

Alan continues his attempt to answer the impossible question

 

Do you often suffer that nagging feeling that you are missing out? In a restaurant, do you secretly wonder whether your second choice would have been tastier? Do you settle down to binge watch a TV series with a voice in your head telling you that the one that you decided against is better? And with such an enormous choice of classic titles and systems available, regardless of the game you play are you sometimes left feeling that you could have picked something more fun?

 

Well fear not, as I can settle that final conundrum for you, as I am on a mission to evaluate the very best that classic gaming has to offer and will soon be announcing the greatest classic game ever! (Ed - “And it always has to be steak and chips from a menu and for a TV binge-watch you can’t go wrong with Breaking Bad.”)

 

To start, the seven editors chose the best 35 classic games of all time. We then reduced that starting list to a final 16 with a mixture of reasoned debate, some completely unreasonable temper tantrums and a few games of Rock, Paper, Scissors, Lizard, Spock (Ed - “Fans of The Big Bang Theory will understand!”)

 

These remaining 16 were then drawn against each other in cup knockout style, with an editors’ vote being used to decide each contest. This month we have reached the titanic spectacle of the last eight going head-to-head in a bid to reach next month’s finale, when we will bring you both the semi-finals and the final to determine our ultimate winner (and will probably present it with a caravan or something...).

 

We know we won’t please everyone. In fact, Paul (Ed - “That’s me; in case you haven’t been paying attention” , Grapes - “Are you sure this isn’t me just adding comments for comic effect?”, Ed - “No, don’t be daft, only a complete idiot would do that...”) has booked us all tickets under false names for a long break in Mexico, just to escape the angry mob armed with torches and pitchforks who will run amok, incandescent with rage at our failure to include their (probably completely awful) game of choice.

 

So you might disagree, but frankly we don’t care. We are the professionals here and knowing what makes a great game is our job. All we ask of you is to trust us and sit back, relax and enjoy our first match of the evening…

 

Quarter Final 1 – Lemmings vs. Worms

 

We start with an intriguing contest to kick things off, with both participants sharing quite a lot in common. Both are two-dimensional affairs featuring small and cute protagonists, striking landscapes, silly deaths and fun, squeaky voice samples. Furthermore, both debuted on the Commodore Amiga and are certainly best played using a mouse. Lemmings is an absorbing, addictive and clever puzzler, whereas Worms is a brilliantly enjoyable multi-player 2D battle-royale affair, with an assortment of increasingly mad weapons.

 

The more observant among you will have noticed that our editorial team includes a fair few Amiga fanatics, which made this contest a pretty tough choice for them. Both titles were loved and there was real sadness that one had to be eliminated. But ultimately only one game came armed with a nuke-all option: “Oh-no” (Ed – “you read that in the voice didn’t you?!”) and there was no holding back Lemmings and its seemingly unstoppable march to the final stages, albeit with the slimmest of victories.

 

Lemmings takes the match, 4 - 3. 

  

 

Quarter Final 2 – Street Fighter II vs. Doom

 

Our second contest of the quarter finals sees the mighty Street Fighter II do battle with the iconic Doom. Both can claim to have had a huge impact on games markets; Street Fighter II reignited the whole industry in the 1990s while Doom inspired the explosion of network gaming and first person shooters to the point where the genre is today’s market leader.

 

A highly impressive 15 million units of Street Fighter II were sold, whereas it has been estimated that between 10 and 20 million people played Doom within its first two years of release. Incredibly, in 1995 Doom was believed to have been installed on more personal computers than the latest Windows operating system.

 

Street Fighter II put up a great fight and it is inevitable at this stage that matches will be close and margins will be fine, but ultimately it had no answer to Doom’s chaingun which mowed down Ryu, Guile, Dhalsim and all, to ensure a tight win.

 

Doom sneaks it 4 - 3.

  

 

Quarter Final 3 – Super Mario World vs. The Secret of Monkey Island

 

No-one ever said life was fair. Sometimes you are asked to do the impossible. Challenging a classic gamer to choose between Super Mario World and The Secret of Monkey Island is bordering on the impossible, like asking them to choose between their children. Here we have arguably the best platform game of all time versus perhaps the finest ‘point-and-click’ adventure ever. How are you supposed to pick a winner?

 

I’ll be honest – this was a coin-toss decision for me. Both are incredible games and were in my original top five. Eventually I went with Super Mario World, but on another day I could have easily voted for Monkey Island (Andrew – “Why didn’t you then - grrr...”). And it wasn’t just me; most votes for this match were on a knife edge, but we eventually managed to choose a victor.  

 

So after perhaps the tightest contest so far, the winner can say: “It’s-a-me, Mario!” (Ed – “Go on, admit it; you definitely read that in the voice this time?!”) while Guybrush Threepwood can consider himself extraordinarily unlucky not to be celebrating with a deserved mug of grog and pirating his way into the final four.

 

Super Mario World wins the tie 4 - 3 

 

 

Quarter Final 4 – Resident Evil vs. Tetris

 

If the first quarter final was between two games that bore many similarities, the last contest features two titles that couldn’t be any further apart. Tetris, the simple but addictive block puzzle game from the 1980s, takes on Resident Evil; Capcom’s ground breaking 1996 PlayStation survival-horror offering that defined a new genre...

 

...AND ALMOST EVERYONE VOTED FOR TETRIS! TETRIS!!!!! HAVE YOU ALL GONE RAVING MAD? IT ISN’T EVEN CLOSE, RESI’ WAS A WORK OF ART, AND ONLY ANDREW STOOD WITH ME... NNNNNNGH... (Ed - “Quick, someone throw a bucket of water over him...”).

 

It’s okay. I’m calmer now. Let’s just say (deep breath) that I didn’t agree with this one. I do admire the simple genius of Tetris and it’s true that no game has ever been released for more platforms, but… but… FNAAAAGH (Ed - “He’s going again, somebody call the nurse...”).

 

(Taking more deep breaths) I am nothing but a fair man. I will concede that Resident Evil is flawed. It is a brilliant game, a landmark game, but (grits teeth) it isn’t perfect. The control system is a bit clunky and the script and voice acting are comical in places. I would also grudgingly admit that Tetris does what it sets out to do absolutely perfectly. And for that reason and that reason only, I will respect democracy. Even if you are all wrong.

 

Tetris wins 5 - 2.

 

And just like that, in the space of three issues we have whittled our starting 35 down to the final four. Many fabulous games have been considered but have fallen along the way. Next month sees us reaching a glorious climax (Ed - “Steady on!”) with Doom, Lemmings, Super Mario World and Tetris fighting to the death in their bid to be crowned the greatest classic game ever. Is your favourite still in the race? Will it make the final? Can it emerge victorious?

There’s one way to find out, and you know you can’t miss it. Pixel Addict, issue 7 - it’s a date. You bring the popcorn, I’ll bring the wine, and we’ll sit down together to see who wins the caravan...

The Greatest Classic Game Ever - Part 4 - The Final

Alan concludes his attempt to answer the impossible question

 

As Games Editor of a new classic tech magazine, I could have chosen almost anything to write about for a recurring feature. “The sky’s the limit” I told myself. “Find something that will appeal to a wide demographic” I thought. “But don’t make life too difficult for yourself Grapes; pick something easy and uncontroversial...

 

I must be a glutton for punishment. Instead of writing something uncomplicated, I set out upon a mission to crown the greatest classic game ever. Hmmm. Easy to research? Straightforward? Uncontroversial? Nope – I failed spectacularly every step of the way. But hey, life is nothing if not a challenge, and having made my bed I had to lie on it (Ed – “Absolutely G, maybe next time you will take my advice and write about the SNES instead...”).

 

Over the last three issues we have seen the competition develop and now we are at the sharp end of the process. It was never easy. We started by giving each of the editors five picks. A mixture of reasoned debate and more than generous sprinkling of toddler temper tantrums narrowed that starting list of 35 down to 16. Where there was deadlock (and there was, quite often) matches were decided by custard wrestling on a bouncy castle, at the insistence of Duncan. (Ed – “Just don’t ask, I still haven’t got the stains out...”).

 

That final 16 were then drawn into a series of one versus one knock-out contests with the editors voting to decide each, and, after a series of tense debates and fraught disagreements, we are now down to our semi-finalists. Four titans of gaming, titles already steeped in history with their place in folklore assured: Doom, Lemmings, Super Mario World and Tetris. But only one can be our ultimate winner. They may have all clocked up huge sales figures, they might have defined a genre or almost singlehandedly been responsible for the popularity of a platform, and they may all have a sideboard back at home groaning under the weight of the accumulated awards they have already won. But this is the one that matters. Four behemoths of their respective genres, ready to do battle one last time, each hoping that they can emerge victorious to be named the Pixel Addict supreme champion. Which one will it be?

 

For the final time, let battle commence...

 

 

Semi Final 1 – Lemmings vs. Tetris

The first contest sees a clash of the puzzlers. Specifically - we find Lemmings, the 1991 Amiga classic developed by DMA design and published by Psygnosis, squaring up (Ed – “I saw what you did there”) to Tetris, the hugely addictive brick puzzler that took over the world in the 1980s, created by Alexey Pajitnov and ported onto just about every system you could name, and many others you have never heard of.

 

I could tell you more about the games, but regular readers will undoubtedly get bored as I’ve done that repeatedly over the past three issues - you really should have been paying more attention! (Ed – “Back issues are available from https://www.pixel.addict.media/).

 

What I will say is that I was surprised at the extent of the love for both of these titles that saw them reach the final four. When I embarked upon this process, I had a pretty good idea of those that I expected to be involved in the latter stages and, while both of these are fantastic games, I wouldn’t have predicted that either would be taking part in finals day. A real battle of the underdogs then, producing a split vote too, with Andrew getting rather moist as he had the casting vote to send his beloved Lemmings into the final, winning the contest by the tightest of margins 4 - 3.

 

Semi Final 2 – Doom vs. Super Mario World

If the first semi-final threw up a couple of unlikely combatants, the second match up sees two games that I absolutely expected to make the final stages. In one corner we have Doom, I.D.Software’s 1993 landmark game that made first person shooters and network gaming popular and which can stake a pretty good claim to have changed the gaming landscape forever. In the other is Super Mario World, Nintendo’s 1990 slice of 2D platform perfection, the cream of what was already a fantastically impressive crop of Mario games.

 

This was supposed to be exciting, a nip and tuck contest, two absolute giants of the gaming world equally matched and similarly loved, separated only by the whim of the editor left with the casting vote. I was looking forward to building the suspense, drawing you in and then hitting you with the big reveal.  


But it wasn’t like that. Despite selling over 20 million units and being the SNES’ best selling game, ultimately the gameplay perfection of Super Mario World wasn’t enough to compete with Doom’s innovation and legacy, which saw it sweep ruthlessly into the final with a comprehensive 5 - 2 win. 

The Final – Doom vs. Lemmings

So this is it - the final. After four months of debate, late night voting, crazy spreadsheets, more debate, and enormous editor hissy-fits when a particular favourite got eliminated (to be clear, it was normally the hissy-fit that was enormous, not the editor!), we are left with the absolute cream that classic gaming has to offer with the last two standing; Doom and Lemmings.

 

Personally I was torn, and I suspect that I wasn’t the only one. While both are fabulous games, I had played Lemmings a lot more than Doom (first person shooters give me motion sickness). I had enjoyed Lemmings more than Doom. My gaming roots sit very firmly in the Amiga universe. But I had to be fair. I had to be objective. You would have no respect for me if I simply voted for my favourite game round after round (had I done that then Crash Bandicoot and The Settlers would have been involved from the off). This wasn’t simply a popularity contest and I had to put personal allegiances to one side. I was voting for the greatest classic game ever. And while Lemmings was a wonderful title, it didn’t quite change the world. Doom did. That’s why it got my (and, I suspect, several other editor’s) vote, eventually running out an easy winner, taking the title with an emphatic 5 – 2 victory.   

 

Doom wins 5 – 2 and is Pixel Addict’s greatest classic game of all time!

So there we have it. We have solved the unsolvable and answered the unanswerable. We have been careful, considered and scientific, and now you have a definitive winner with which to impress your friends later. The last four months have taken us on a journey that has shown that Street Fighter II is better than Space Invaders, Super Mario World is better than The Secret of Monkey Island (Ed – “I still haven’t forgiven you all for that one – I’ll be docking your pay...”) and (drum roll) Doom is the greatest classic game of all time!

 

If you think we have missed something obvious, please send your top fives to alan@addict.media.

 

Now I’m going to have a lie down...

AG April - September 2022

Articles featured in Pixel Addict magazine, issues 4-7.

© Words and pictures copyright grapeswriting.com

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